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Tactical Combat Department Steam Digital Code Global

Tactical Combat Department Steam Digital Code Global

Note: This is the initial version of the original product, not a gift pack or an extension pack, for Windows 7/8/10.
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$ 11.99$14.99
Genres:ActionIndieSimulationStrategy

Product Description

Tactical Combat Department is a tactical turn-based strategy game inspired by Swat games. You command a special intervention squad that intervenes in various situations and environments.

Psychology
Civilians and armed suspects have certain morale and react to the stimuli around them. With the help of voice pressure, it is possible to force the opponent to cooperate. However, this may not be enough for long distances. Some give up easily; some do not. In case of failure, it is possible to use other options such as Pepper spray or blinding grenade.

Fight tactics and breaking the door
Choose from an intense dynamic action such as blasting the door or kicking them in. In this case, however, you can face opponents from the outside but also the inside. In many situations, therefore, a quiet action is more appropriate, like a slow opening of the door using a handle, the use of silent variants of weapons, etc.

Fog of war
You only see what your team members see. You have to proceed carefully from door to door, covering corners and unprotected places to prevent a surprise attack of the enemy. Because the design of the levels is not predictable or not know in advance, surveying the area goes step by step.

Set up the rules
It is essential to set up the rules as soon as possible and to secure all suspects and civilians. An unsecured opponent is still a threat, and if one does not pay attention, he may try to escape or attack suddenly. Chaos on the battlefield increases the risk of injury to team members or civilians. Civilians can panic and scatter around.

Shooting system
The shooting system is based on the trajectory of the projectiles, considering the experience of the unit and the accuracy of the weapon. The higher the distance, the greater the chance that the enemy or your unit will also hit people around. These risks have to be considered based on the unit's experience. Some materials can be shot through.

Ragdoll physics and animations from motion capture
All characters has implemented Ragdoll physics. Animations are combined with data from motion capturing.